Bastion game length9/22/2023 ![]() ![]() Visually the game goes for a hand painted, 2D look with an isometric viewpoint. Couple Logan’s performance with a fantastic script, made up of 3000 lines of dialogue, and what you get is something very special. What makes his performance all the more impressive is the fact that this is his first stint at videogame voice work. His voice is like gravel dipped in honey, and I could listen to it all day long. ![]() It works so well, mainly because Logan Cunningham, the voice of the narrator (the same voice as in the trailer below), does an absolutely flawless job of drawing you into the world of Bastion. Rather than multiple cutscenes, or a wall of text, the narration provides you with all the story information you need, as you need it. The first time you fall off a level you get the comment “and then, he falls to his death”, before you respawn, to which he continues “I’m just foolin'”. Smash a group of market stalls and the narrator will comment on how the kid needed to blow off some steam. The game dynamically narrates what you’re doing and forms it into part of the story. One of the unique selling points of Bastion is its narration. Bear with me, though, because the game is anything but boring. The problem is that whilst the game has some great features, when you try and put them into words they actually sound quite boring. ![]() I’m going to be totally honest I am struggling to find the words to convey how fantastic I think Bastion is. ![]()
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